MEXICO CITY/

ACADEMY
MASTERCLASS
MEXICO CITY
2017

 

23. – 30. OCTOBER 2017

The Berlin based Pictoplasma Academy returns to Mexico City and invites a selected group of participants for a unique 8-days intensive CHARACTER DEVELOPMENT COURSE, supervised by renown artists, illustrators, game and toy designers, animation directors and authors Rilla Alexander and Nathan Jurevicius. 

The program challenges participants to explore specific personal projects or their general style right across the media spectrum—from drawing and illustration to sculpture and visual storytelling—and find the right path for their further development. Internationally acclaimed artists give inspiring lectures. while daily workshops inspire participants to work out the visual essence of their characters and refine the conceptual framework for their projects. 
 

First deadline to apply: September 1

Participation includes:

8 INTENSE DAYS FOCUSSING ON THE DEVELOPMENT OF YOUR OWN CHARACTER PROJECT OR STYLE DURING DAILY CLASSES AND HANDS-ON WORKSHOPS!

GET PRIVAT FEEDBACK BY INTERNATIONALLY ACCLAIMED ARTISTS SUCH AS EL GRAND CHAMACO (MX), BENJAMIN VAN OOST (BE), PHILIP HUNT (UK), RILLA ALEXANDER (AUS), NATHAN JUREVICIUS (AUS) AND PICTOPLASMA FOUNDERS LARS DENICKE AND PETER THALER (DE).

A SERIES OF  INSPIRING ANIMATION SCREENINGS, ART HAPPENINGS AND CONFERENCE LECTURES BY TODAY’S LEADING INTERNATIONAL CHARACTER ARTISTS.

 

FEATURING /

El Grand Chamaco
El Grand Chamaco
Benjamin van Oost
Benjamin van Oost
Philip Hunt
Philip Hunt
Nathan Jurevicius
Nathan Jurevicius
Rilla Alexander
Rilla Alexander

MX 2017 SCHEDULE

23 – 30 October, daily from 11:00 – 19:00 with regular additional evening activities…

DAY 1-3

CHARACTER
DEVELOPMENT

with Rilla Alexander & Nathan Jurevicius

development


4 DAY CHARACTER BIBLE CRASH COURSE

Rilla Alexander and Nathan Jurevicius introduce you to concepts on how to refine the visual essence of your characters while exploring their main graphical value. These intense four days will be a back and forth of presentations and drawing exercises, constant individual feedback and group discussions. Rilla and Nathan continue to tutor you in the next days when you bring your creation to a diverse range of media. 

DAY 4+5

CHARACTER
VOLUME

Benjamin van Oost

aca_slides_05


2 DAY HANDS-ON WORKSHOP COVERING THE ENTIRE PRODUCTION PROCESS FOR LIMITED EDITION DESIGNER TOYS, ART SCULPTURES AND MULTIPLES

Under guidance of the exceptionally talented sculptor Benjamin van Oost, you will work on a sculpture of your own character design. Working with cutter, foam and epoxy, you will learn the process on how to cast your model for later molding and casting of replicas. 

 

DAY 6+7

CHARACTER
NARRATION

Philip Hunt / Studio AKA

narration 1


2 DAYS COURSE ON CHARACTER DRIVEN STORY-TELLING

Phil Hunt will throw you in the lion’s cage – discuss your storyboard sketches and pitch your concepts for your very own narration. The sessions are extended by practical exercises on visual storytelling, and how to set up your characters’ attributes, biography and depth, to enable strong stories and memorable encounters.

 

MX TUTORS & TEACHERS/

  • rilla_aca_01
  • rilla_aca_02
  • rilla_aca_03
  • rilla_aca_04
  • rilla_aca_05
FROM SKETCH TO CHARACTER/

RILLA
ALEXANDER

Rilla Alexander is a renown illustrator (with clients such as Museo del Prado, Puma, or Henkel), who has made a name for herself as children’s books author (Her Idea, Best Book in the World). After living in Berlin for a decade, the Australian born artist recently moved on to Portland, Oregon, where she teaches Character Development at the Pacific Northwest College of Arts.

Rilla helps participants re-fine and outline their characters hiding in a pile of pencil lines and work out their main graphical value via expression, posing and silhouette.

byrilla.com >>>

  • nathan_aca_01
  • nathan_aca_02
  • nathan_aca_03
  • nathan_aca_04
  • nathan_aca_05
THE CHARACTER'S CORE/

NATHAN
JUREVICIUS

The work of Nathan Jurevicius has appeared in numerous publications, advertising campaigns and galleries around the world. His Scarygirl brand has developed a huge following and manifested itself as graphic novels, limited edition figures, animations, video games, specialty products – and soon a feature film.

Nathan works with the participants on defining the essence of their characters, while minimising it to the max and preparing it to remain appealingly unique throughout different media, techniques and styles.

scarygirl.com >>>

  • benjamin_aca_01
  • bambam_03
  • bambam_02
  • bambam_01
SCULPTURE & MOULDING WORKSHOP/

BENJAMIN VAN OOST,
BAMBAM

As former member of Belgium based Case Studyo, Benjamin van Oost sculpted and art directed many of the sculptures, 3D objects, spatial installations and art editions released over the years in collaboration with renowned international graphic artists. Today, he works in a multitude of media including sculpting, painting, photography, graphic design, illustration, paperworks, furniture design, clothing and fashion accessories, through his own StudioBamBam.

Benjamin contributes towards the Academy with a hands-on workshop covering the entire production process for limited edition designer toys, art sculptures and multiples.

studiobambam.be >>>

  • philip_aca_01
  • philip_aca_02
  • philip_aca_03
  • philip_aca_04
  • philip_aca_05
NARRATION & VISUAL STORYTELLING/

PHILIP HUNT,
STUDIO AKA

Philip Hunt is director and Creative Director of London-based STUDIO AKA, a multi Award-winning animation production company known internationally for their idiosyncratic and innovative work, currently hyped for the HEY DUGGEE series.

Philip helps participants to define their characters’ attributes, adding biography and depth, to enable strong stories and memorable encounters.

studioaka.co.uk >>>

  • chamaco_aca_01
  • chamaco_aca_04
  • chamaco_aca_03
  • chamaco_aca_02
LECTURE & PORTFOLIO REVIEW/

EL GRAND CHAMACO

El Grand Chamaco is an illustrator based in the small village of Los Ramones. After a troublesome academic career he worked on perfecting his style and finding a real voice and Mexican identity. Only recently, thanks to the arrival of the Internet to his hometown, has he begun to share his talent with the world…

At the Academy El Grand Chamaco will give a talk on his artistic career, and be available for one-on-one portfolio-reviews and project feedback with the participants.

grandchamaco.com >>>

MX APPLICATION/

HOW TO APPLY

YOUR APPLICATION SHOULD CONSIST OF 2 PARTS:


#1:
 a brief CV, including your full legal name, your nationality, your date of birth, your full current address, a URL to your online portfolio or website, and your degree of experience

#2: some reference images of your previous work and general style; if you have, please also include initial sketches and words (in English) on the character / character related project you are intending to develop during the Pictoplasma Academy

Please send above material as a PDF FILE
via > EMAIL  > academyMX(at)pictoplasma(dot)com

All selected participants will receive an official invitation/invoice via Email within 1 week after the application deadline.

REGISTRATION
PAYMENT

The fee for the Academy MX course is  20,000 MXN  per participant, and covers:
Full access to all of the Academy’s classes, workshops (including all required material), lectures and screenings and daily light refreshments and drinks during the courses.

As soon as the Academy Faculty has positively reviewed your application, you will receive an Invoice and further instructions on how to settle the participation fee within the following week via Email. Registration payments are issued in MXN or Euro and handled by international bank transfer, secure online credit card transaction or Paypal.

Please read our terms & conditions below and the frequently asked questions before applying.

APPLICATION
DEADLINE

Application review by the Academy faculty will take place in 2 waves during the month of September (1st and 22nd).
The maximum number of selected participants per course/group is 60 persons. Once full capacity of the course has been reached, further applications will no longer be considered.

First application review deadline: 1st of September 2017

Selected applicants will be notified by the 5th of September via Email.

 

TERMS & CONDITIONS

1. All Academy lectures, workshops and discussions will be held in English.
2. The minimum of participants per Academy course/group is 30 persons.
3. The maximum of participants per Academy course/group is 40 persons.
4. In the event of a cancellation made by Pictoplasma, the participant’s event fee will be fully reimbursed. We will however not be held liable for any claims over and above the reimbursement of the said participant’s event fee, except in cases of intent or gross negligence.
5. In the case of cancellation by a participant, the advance payment will be reimbursed, if we are notified before September 22. In case of later notification we won’t be able to reimburse the payment.

MX ACADEMY CAMPUS/

aca_venue_mx_2017_1

PICTOPLASMA
MX ACADEMY


CASA FRATERNIDAD UC
Universidad de la Comunicación

Avenida México 200
Plaza Popocatépetl, Colonia Condesa

aca_venue_mx_2017_2

INSTITUTIONAL PARTNERS/

 

FAQ/

A HAND FULL OF ANSWERS TO/

FREQUENTLY
ASKED
QUESTIONS

 

 

  • The exact schedule will be announced early September, but expect to be kept busy from 11 am – 8pm each day, October 23 – 30, with a marathon of daily hands-on workshops, master-classes, personal mentoring sessions and artist lectures.

  • Accommodation is not included. In our experience it is very simple and affordable to find a suitable hotel or rent a shared apartment. if you require help, please don’t hesitate to contact us.

  • Yes, the Academy tutors and teachers are English speakers, so participants should have at least a basic understanding of the language. However, there will be some assistants at the Academy to help translate into and from Spanish, should there be any questions. 

  • Basically, anyone concerned with the creation of characters is eligible, i.e. working as illustrator, animation filmmaker, toy, graphic, game, costume or product designer, as fine, urban or graphic artist – especially if you want to reach out and extend your expertise in any of these fields. While we are open to any levels of education, this is not a foundation course offering basic orientation in these fields. It’s probably ideal if you are at the mid/late stage of your studies, or in the early stage of working life. It is not a prerequisite to have completed any studies.

  • The Pictoplasma Academy has one clear goal: to help you further develop your personal project based on a character, both in terms of design and concept, and also in terms of production and licensing. We aim to help you clarify your concept, refine your portfolio and develop a presentation of your project, which will be of great help to further communicate and ally with strategic partners.

  • All material needed for the workshops and jam-sessions will be provided by the Academy. (You can bring along your own computer/laptop and a digital camera/Smartphone, although both is not needed). In any case, you might want to pack your own sketch-book, and a reasonable selection of your favorite pens, markers and arts supplies.

  • Lunch or dinner are not included in the Academy fee. However, a choice of fruit, light refreshments and drinks will be available every day during the workshops.

  • We’re sorry, but unfortunately not. The fee is calculated to cover all running costs, which remain the same even if you leave earlier or arrive late

  • Pictoplasma is an unique project on contemporary character design and art — abstract figurative entities that create a direct emotional bond with the viewer and have invaded all media over the past decade. The brainchild of Peter Thaler and Lars Denicke is renown for its style-defining book publications, immersive exhibitions, international conferences and festivals and continuously pushes anthropomorphic appeal to new limits. Since its inception in 2004, the annual Pictoplasma Berlin Festival has established itself as the main meeting point for an international audience of visual creators and producers. The event is an unconventional design conference, a forward looking animation film festival, a communal playground for collaborative creation, a surprising tour of gallery exhibitions – and is all about the fun of encountering like minded people. In 2008, Pictoplasma has established a second home in New York in collaboration with Parsons The New School for Design, while further events keep bringing the project from Mexico to Paris and around the globe.

  • Feel free to ask via EMAIL and we’ll get back to you ASAP!