3D Illustration with Mark Gmehling

  • PASC2016_mark_gmehling_02
  • PASC2016_mark_gmehling_07
  • PASC2016_mark_gmehling_09
  • PASC2016_mark_gmehling_08
  • PASC2016_mark_gmehling_04
  • PASC2016_mark_gmehling_01
  • PASC2016_mark_gmehling_05
  • PASC2016_mark_gmehling_03
  • PASC2016_mark_gmehling_06



BEGINNER:  05 + 06 MARCH, 2016
ADVANCED:  07 + 08 MARCH, 2016

Location: Pictoplasma Offices | Silent Green
Language: English

Participation Fee: 500,- €
incl. 19% VAT/MwSt


Learn how to tame the software and improve your skills in creating complex 3D characters 

Mark Gmehling is internationally famed for his uniquely iconic 3D visuals – and regularly teaches how to achieve unparalleled illustration with the Cinema 4D software. As an experienced instructor, Mark will perform a mix of lecturing, step by step hands-on demonstrations, commenting on general problems and giving one to one assistance.

Depending on your level of skill, Mark offers 2 separate courses for beginners and advanced participants!

BEGINNER COURSE (05 + 06 March): In this 2 day workshop you will be taken by the hand to do the first steps within the industry leading software. You will learn how to make use of the most relevant tools for 3D illustration and be professionally guided through all stages how to model a character, apply texture, install virtual lighting and even do simple animations.

ADVANCED COURSE (07 + 08 March): You already know how to model an organic shape in 3D, but want to move on to experiment with complex texture and advanced lighting to further refine your style?
In this advanced workshop you will be challenged to bring your 3D character to the next level, refine its turnaround and push textures and lighting to the max.

  • All participants are required to bring their own laptop with the with the latest Cinema 4D version pre-installed. A free 30-day demo version can be downloaded here >>>.

    Additionally, participants of the advanced course are asked to draw a first turnaround including top and bottom view of their Character (hand drawn or vector, not 3D), and send these images 10 days prior to the workshop for Mark to prepare individual solutions.


    Day 1 / 05 March: 
    Introduction by Mark Gmehling, modelling of a simple character (shape provided), apply first texture.

    Day 2 / 06 March: 
    Texture continued, installing virtual light, basic steps for animation. 


    Day 1 / 07 March: 
    Introduction by Mark Gmehling, comments on some of the turnarounds provided to explain the challenges in 3D modelling. Participants model their own character with the assistance of Mark.

    Day 2 / 08 March: 
    Applying texture, installing virtual light and camera staging.

  • After studying art, graphic design and marketing, Mark Gmehling went on to serve the advertising industry for a while, before he cut the ropes to work as a self-employed illustrator. Mark’s visual style updates 80ies Graffiti with contemporary “Plastic Bling”.
    His elaborate 3D renderings of urban characters with a unique contortionistic quality are being exhibited throughout Europe and the US. Mark has been working with Cinema 4D for over a decade and is part of the software’s beta testing team.